Octon Modron

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 40,

Tamaño
Grande
Tipo
construct
Alineamiento
typically lawful neutral
CA
18 (natural armor)
Puntos de golpe
187 (22d10+66)
Velocidad
walk 30 ft., fly 30 ft. (hover), swim 30 ft.
Salvaciones
Wis +7, Int +7
Habilidades
Perception +11
Resistencias
psychic
Sentidos
truesight 120 ft.
Percepción pasiva
21
Idiomas
Modron, telepathy 120 ft.
Desafío
11
Linaje
Modron
FUE
18
+4
DES
14
+2
CON
17
+3
INT
17
+3
SAB
16
+3
CAR
14
+2

Rasgos

Proficiency Bonus

+4

Axiomatic Mind

The octon can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready

The octon has advantage on initiative checks.

Disintegration

If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.

Acciones

Multiattack

The octon makes three Tentacle attacks.

Tentacle

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Spellcasting

The octon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: detect magic, dispel magic, mending (as an action)
  • 1/day each: plane shift (self only), protection from evil and good

Whirlwind of Tentacles (Recharge 5-6)

The octon rapidly extends and spins its ring of tentacles. Each creature within 20 feet of the octon must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.

recharge

D5

Conjuros

detect magic, dispel magic, mending, plane shift, protection from evil and good

Otros datos

description