Octon Modron

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 40,

Size
Large
Type
construct
Alignment
typically lawful neutral
AC
18 (natural armor)
Hit Points
187 (22d10+66)
Speed
walk 30 ft., fly 30 ft. (hover), swim 30 ft.
Saving Throws
Wis +7, Int +7
Skills
Perception +11
Resistances
psychic
Senses
truesight 120 ft.
Passive Perception
21
Languages
Modron, telepathy 120 ft.
Challenge
11
Lineage
Modron
STR
18
+4
DEX
14
+2
CON
17
+3
INT
17
+3
WIS
16
+3
CHA
14
+2

Traits

Proficiency Bonus

+4

Axiomatic Mind

The octon can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready

The octon has advantage on initiative checks.

Disintegration

If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.

Actions

Multiattack

The octon makes three Tentacle attacks.

Tentacle

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Spellcasting

The octon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: detect magic, dispel magic, mending (as an action)
  • 1/day each: plane shift (self only), protection from evil and good

Whirlwind of Tentacles (Recharge 5-6)

The octon rapidly extends and spins its ring of tentacles. Each creature within 20 feet of the octon must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.

recharge

D5

Spells

detect magic, dispel magic, mending, plane shift, protection from evil and good

Other data

description