Ogre Goblin Hucker
Storm King's Thunder p. 50
- Tamaño
- Grande
- Tipo
- giant
- Alineamiento
- caótico malvado
- CA
- 11 (hide armor)
- Puntos de golpe
- 59 (7d10+21)
- Velocidad
- walk 40 ft.
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- Common, Giant
- Desafío
- 2
- Entorno
- grassland, forest, swamp, hill, desert, coastal, arctic, underdark, mountain
FUE
19
+4
DES
8
−1
CON
16
+3
INT
5
−3
SAB
7
−2
CAR
7
−2
Acciones
Greatclub
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Goblin Projectile
Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can't hit targets within 30 feet of the hucker), one target. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss: The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels through the air (maximum 20d6).