Ogre Goblin Hucker

Storm King's Thunder p. 50

Size
Large
Type
giant
Alignment
chaotic evil
AC
11 (hide armor)
Hit Points
59 (7d10+21)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
8
Languages
Common, Giant
Challenge
2
Environment
grassland, forest, swamp, hill, desert, coastal, arctic, underdark, mountain
STR
19
+4
DEX
8
−1
CON
16
+3
INT
5
−3
WIS
7
−2
CHA
7
−2

Actions

Greatclub

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Goblin Projectile

Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can't hit targets within 30 feet of the hucker), one target. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss: The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels through the air (maximum 20d6).

Other data

description