Ophanim

Creature Codex (3pp) p. 18

Tamaño
Grande
Tipo
celestial (angel)
Alineamiento
Good Lawful
CA
19 (natural armor)
Puntos de golpe
200 (16d10+112)
Velocidad
walk 50 ft., fly 120 ft.
Salvaciones
Int +11, Wis +12, Cha +13
Habilidades
Insight +12, Perception +12
Resistencias
radiant; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
22
Idiomas
All, telepathy 120 ft.
Desafío
16
FUE
24
+7
DES
22
+6
CON
25
+7
INT
22
+6
SAB
24
+7
CAR
26
+8

Rasgos

Divine Awareness

The ophanim knows if it hears a lie.

Magic Resistance

The ophanim has advantage on saving throws against spells and other magical effects.

True Resurrectio

rue resurrection

Innate Spellcasting

The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:

  • At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
  • 3/day each: dispel evil and good, earthquake, holy aura
  • 1/day each: commune, forbiddance

Acciones

Multiattack

The ophanim makes four Light of Judgment attacks.

Light of Judgment

Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.

Holy Fire (Recharge 5-6)

The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.

recharge

D5

Conjuros

bless, detect evil and good, invisibility, scrying, thaumaturgy, dispel evil and good, earthquake, holy aura, commune, forbiddance

Otros datos

description