Ophanim

Creature Codex (3pp) p. 18

Size
Large
Type
celestial (angel)
Alignment
Good Lawful
AC
19 (natural armor)
Hit Points
200 (16d10+112)
Speed
walk 50 ft., fly 120 ft.
Saving Throws
Int +11, Wis +12, Cha +13
Skills
Insight +12, Perception +12
Resistances
radiant; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 120 ft.
Passive Perception
22
Languages
All, telepathy 120 ft.
Challenge
16
STR
24
+7
DEX
22
+6
CON
25
+7
INT
22
+6
WIS
24
+7
CHA
26
+8

Traits

Divine Awareness

The ophanim knows if it hears a lie.

Magic Resistance

The ophanim has advantage on saving throws against spells and other magical effects.

True Resurrectio

rue resurrection

Innate Spellcasting

The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:

  • At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
  • 3/day each: dispel evil and good, earthquake, holy aura
  • 1/day each: commune, forbiddance

Actions

Multiattack

The ophanim makes four Light of Judgment attacks.

Light of Judgment

Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.

Holy Fire (Recharge 5-6)

The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.

recharge

D5

Spells

bless, detect evil and good, invisibility, scrying, thaumaturgy, dispel evil and good, earthquake, holy aura, commune, forbiddance

Other data

description