Oshundo the Alhoon

Phandelver and Below: The Shattered Obelisk p. 153

Tamaño
Mediano
Tipo
undead (mind flayer, wizard)
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
150 (20d8+60)
Velocidad
walk 30 ft., fly 15 ft. (hover)
Salvaciones
Wis +7, Con +7, Cha +7, Int +8
Habilidades
Insight +7, Stealth +5, Arcana +8, History +8, Perception +7
Resistencias
cold, lightning, necrotic
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
17
Idiomas
Common, Deep Speech, telepathy 120 ft., Undercommon
Desafío
10
Linaje
Mind Flayer, Wizard
FUE
11
+0
DES
12
+1
CON
16
+3
INT
19
+4
SAB
17
+3
CAR
17
+3

Rasgos

Proficiency Bonus

+4

Magic Resistance

Oshundo has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

Oshundo makes two Chilling Grasp or Arcane Bolt attacks.

Chilling Grasp

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.

Arcane Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.

Spellcasting

Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):

  • At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
  • 1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force

Thundering Blast (Recharge 5-6)

Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Reacciones

Negate Spell (3/Day)

Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.

recharge

3/DAY

Conjuros

dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation, dominate monster, globe of invulnerability, invisibility, modify memory, plane shift, wall of force

Otros datos

description