Oshundo the Alhoon
Phandelver and Below: The Shattered Obelisk p. 153
- Size
- Medium
- Type
- undead (mind flayer, wizard)
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 150 (20d8+60)
- Speed
- walk 30 ft., fly 15 ft. (hover)
- Saving Throws
- Wis +7, Con +7, Cha +7, Int +8
- Skills
- Insight +7, Stealth +5, Arcana +8, History +8, Perception +7
- Resistances
- cold, lightning, necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- truesight 120 ft.
- Passive Perception
- 17
- Languages
- Common, Deep Speech, telepathy 120 ft., Undercommon
- Challenge
- 10
- Lineage
- Mind Flayer, Wizard
Traits
Proficiency Bonus
+4
Magic Resistance
Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Oshundo makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Spellcasting
Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
- At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
- 1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5-6)
Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D5
Reactions
Negate Spell (3/Day)
Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.
recharge
3/DAY
Spells
dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation, dominate monster, globe of invulnerability, invisibility, modify memory, plane shift, wall of force