Oshundo the Alhoon

Phandelver and Below: The Shattered Obelisk p. 153

Size
Medium
Type
undead (mind flayer, wizard)
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
150 (20d8+60)
Speed
walk 30 ft., fly 15 ft. (hover)
Saving Throws
Wis +7, Con +7, Cha +7, Int +8
Skills
Insight +7, Stealth +5, Arcana +8, History +8, Perception +7
Resistances
cold, lightning, necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 120 ft.
Passive Perception
17
Languages
Common, Deep Speech, telepathy 120 ft., Undercommon
Challenge
10
Lineage
Mind Flayer, Wizard
STR
11
+0
DEX
12
+1
CON
16
+3
INT
19
+4
WIS
17
+3
CHA
17
+3

Traits

Proficiency Bonus

+4

Magic Resistance

Oshundo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Oshundo makes two Chilling Grasp or Arcane Bolt attacks.

Chilling Grasp

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.

Arcane Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.

Spellcasting

Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):

  • At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
  • 1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force

Thundering Blast (Recharge 5-6)

Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Reactions

Negate Spell (3/Day)

Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren't wasted.

recharge

3/DAY

Spells

dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation, dominate monster, globe of invulnerability, invisibility, modify memory, plane shift, wall of force

Other data

description