Pari

Journeys through the Radiant Citadel p. 167

Tamaño
Mediano
Tipo
celestial
Alineamiento
typically lawful good
CA
16 (breastplate)
Puntos de golpe
180 (19d8+95)
Velocidad
walk 30 ft., fly 90 ft.
Salvaciones
Wis +11, Con +10, Cha +11
Habilidades
Insight +16, Perception +11
Resistencias
fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
truesight 120 ft.
Percepción pasiva
21
Idiomas
all, telepathy 120 ft.
Desafío
13
FUE
20
+5
DES
20
+5
CON
20
+5
INT
20
+5
SAB
22
+6
CAR
22
+6

Rasgos

Proficiency Bonus

+5

Magic Resistance

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature

The pari doesn't require food, drink, or sleep.

Acciones

Spellcasting

The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

  • At will: detect evil and good
  • 2/day each: cure wounds (as a 6th-level spell), lesser restoration
  • 1/day each: commune (as an action), dispel evil and good

Multiattack

The pari makes three Mace attacks.

Mace

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Disorienting Futures

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.

Conjuros

cure wounds, lesser restoration, commune, dispel evil and good

Otros datos

description