Pari
Journeys through the Radiant Citadel p. 167
- Size
- Medium
- Type
- celestial
- Alignment
- typically lawful good
- AC
- 16 (breastplate)
- Hit Points
- 180 (19d8+95)
- Speed
- walk 30 ft., fly 90 ft.
- Saving Throws
- Wis +11, Con +10, Cha +11
- Skills
- Insight +16, Perception +11
- Resistances
- fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- truesight 120 ft.
- Passive Perception
- 21
- Languages
- all, telepathy 120 ft.
- Challenge
- 13
Traits
Proficiency Bonus
+5
Magic Resistance
The pari has advantage on saving throws against spells and other magical effects.
Unusual Nature
The pari doesn't require food, drink, or sleep.
Actions
Spellcasting
The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
- At will: detect evil and good
- 2/day each: cure wounds (as a 6th-level spell), lesser restoration
- 1/day each: commune (as an action), dispel evil and good
Multiattack
The pari makes three Mace attacks.
Mace
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.
Disorienting Futures
The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.
Spells
cure wounds, lesser restoration, commune, dispel evil and good