Pari

Journeys through the Radiant Citadel p. 167

Size
Medium
Type
celestial
Alignment
typically lawful good
AC
16 (breastplate)
Hit Points
180 (19d8+95)
Speed
walk 30 ft., fly 90 ft.
Saving Throws
Wis +11, Con +10, Cha +11
Skills
Insight +16, Perception +11
Resistances
fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft.
Passive Perception
21
Languages
all, telepathy 120 ft.
Challenge
13
STR
20
+5
DEX
20
+5
CON
20
+5
INT
20
+5
WIS
22
+6
CHA
22
+6

Traits

Proficiency Bonus

+5

Magic Resistance

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature

The pari doesn't require food, drink, or sleep.

Actions

Spellcasting

The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

  • At will: detect evil and good
  • 2/day each: cure wounds (as a 6th-level spell), lesser restoration
  • 1/day each: commune (as an action), dispel evil and good

Multiattack

The pari makes three Mace attacks.

Mace

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Disorienting Futures

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.

Spells

cure wounds, lesser restoration, commune, dispel evil and good

Other data

description