Perigee
Critical Role: Call of the Netherdeep p. 168
- Tamaño
- Mediano
- Tipo
- celestial
- Alineamiento
- legal bueno
- CA
- 17 (natural armor)
- Puntos de golpe
- 136 (16d8+64)
- Velocidad
- walk 30 ft., fly 90 ft.
- Salvaciones
- Wis +9, Cha +9
- Habilidades
- Insight +9, Perception +9
- Resistencias
- radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidad a estados
- charmed, exhaustion, frightened
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 19
- Idiomas
- all, telepathy 120 ft.
- Desafío
- 10
- Linaje
- Deva
Rasgos
Proficiency Bonus
+4
Angelic Weapons
Perigee's weapon attacks are magical. When Perigee hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting
Perigee's spellcasting ability is Charisma (spell save DC 17). Perigee can innately cast the following spells, requiring only verbal components:
- At will: detect evil and good
- 1/day each: commune, raise dead
Magic Resistance
Perigee has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
Perigee makes two melee attacks.
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day)
Perigee touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
recharge
3/DAY
Change Shape
Perigee magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Perigee's choice). In a new form, Perigee retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Conjuros
detect evil and good, commune, raise dead