Perigee

Critical Role: Call of the Netherdeep p. 168

Size
Medium
Type
celestial
Alignment
lawful good
AC
17 (natural armor)
Hit Points
136 (16d8+64)
Speed
walk 30 ft., fly 90 ft.
Saving Throws
Wis +9, Cha +9
Skills
Insight +9, Perception +9
Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft.
Passive Perception
19
Languages
all, telepathy 120 ft.
Challenge
10
Lineage
Deva
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5

Traits

Proficiency Bonus

+4

Angelic Weapons

Perigee's weapon attacks are magical. When Perigee hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

Perigee's spellcasting ability is Charisma (spell save DC 17). Perigee can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good
  • 1/day each: commune, raise dead

Magic Resistance

Perigee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Perigee makes two melee attacks.

Mace

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day)

Perigee touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

recharge

3/DAY

Change Shape

Perigee magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Perigee's choice). In a new form, Perigee retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Spells

detect evil and good, commune, raise dead

Other data

description