Pirate Deck Wizard

Ghosts of Saltmarsh p. 248

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
12 (15 with mage armor)
Puntos de golpe
32 (5d8+10)
Velocidad
walk 30 ft.
Habilidades
Arcana +5, Perception +3
Percepción pasiva
13
Idiomas
any one language (usually Common)
Desafío
1
Linaje
Pirate
FUE
10
+0
DES
14
+2
CON
14
+2
INT
16
+3
SAB
13
+1
CAR
11
+0

Rasgos

Sea Legs

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
  • 1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt
  • 2nd level (3 slots): gust of wind, Melf's acid arrow, misty step

Acciones

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Conjuros

friends, mage hand, prestidigitation, ray of frost, disguise self, fog cloud, mage armor, witch bolt, gust of wind, Melf's acid arrow, misty step

Espacios de conjuro

0,4,3

Otros datos

description

These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah.