Pirate Deck Wizard
Ghosts of Saltmarsh p. 248
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Skills
- Arcana +5, Perception +3
- Passive Perception
- 13
- Languages
- any one language (usually Common)
- Challenge
- 1
- Lineage
- Pirate
Traits
Sea Legs
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
Spellcasting
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
- Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
- 1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt
- 2nd level (3 slots): gust of wind, Melf's acid arrow, misty step
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spells
friends, mage hand, prestidigitation, ray of frost, disguise self, fog cloud, mage armor, witch bolt, gust of wind, Melf's acid arrow, misty step
Spell Slots
0,4,3
Other data
description
These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah.