Pirate Deck Wizard

Ghosts of Saltmarsh p. 248

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Skills
Arcana +5, Perception +3
Passive Perception
13
Languages
any one language (usually Common)
Challenge
1
Lineage
Pirate
STR
10
+0
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0

Traits

Sea Legs

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
  • 1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt
  • 2nd level (3 slots): gust of wind, Melf's acid arrow, misty step

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spells

friends, mage hand, prestidigitation, ray of frost, disguise self, fog cloud, mage armor, witch bolt, gust of wind, Melf's acid arrow, misty step

Spell Slots

0,4,3

Other data

description

These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah.