Prolix Yusaf
Critical Role: Call of the Netherdeep p. 54
- Tamaño
- Mediano
- Tipo
- humanoid (tiefling, wizard)
- Alineamiento
- legal neutral
- CA
- 11
- Puntos de golpe
- 22 (4d8+4)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +5
- Habilidades
- Arcana +5, History +5, Investigation +5
- Resistencias
- fire
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Common plus one other language, Infernal
- Desafío
- 1
- Linaje
- Scholarly Agent
FUE
10
+0
DES
12
+1
CON
12
+1
INT
16
+3
SAB
12
+1
CAR
10
+0
Rasgos
Proficiency Bonus
+2
Innate Spellcasting
Prolix's innate spellcasting ability is Charisma (spell save DC 10). Prolix can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Acciones
Arcane Shock
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Spellcasting
Prolix casts one of the following spells, using Intelligence as the spellcasting ability:
- At will: dancing lights, mage hand
- 1/day each: comprehend languages, identify (as an action), mage armor
Reacciones
Glyph of Shielding
Prolix adds 2 to its AC against one attack that would hit it. To do so, Prolix must be able to see the attacker and have a free hand.
Conjuros
thaumaturgy, darkness, hellish rebuke, dancing lights, mage hand, comprehend languages, identify, mage armor