Prolix Yusaf

Critical Role: Call of the Netherdeep p. 54

Size
Medium
Type
humanoid (tiefling, wizard)
Alignment
lawful neutral
AC
11
Hit Points
22 (4d8+4)
Speed
walk 30 ft.
Saving Throws
Int +5
Skills
Arcana +5, History +5, Investigation +5
Resistances
fire
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common plus one other language, Infernal
Challenge
1
Lineage
Scholarly Agent
STR
10
+0
DEX
12
+1
CON
12
+1
INT
16
+3
WIS
12
+1
CHA
10
+0

Traits

Proficiency Bonus

+2

Innate Spellcasting

Prolix's innate spellcasting ability is Charisma (spell save DC 10). Prolix can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, hellish rebuke

Actions

Arcane Shock

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Spellcasting

Prolix casts one of the following spells, using Intelligence as the spellcasting ability:

  • At will: dancing lights, mage hand
  • 1/day each: comprehend languages, identify (as an action), mage armor

Reactions

Glyph of Shielding

Prolix adds 2 to its AC against one attack that would hit it. To do so, Prolix must be able to see the attacker and have a free hand.

Spells

thaumaturgy, darkness, hellish rebuke, dancing lights, mage hand, comprehend languages, identify, mage armor

Other data

description