Prolix Yusaf
Critical Role: Call of the Netherdeep p. 54
- Size
- Medium
- Type
- humanoid (tiefling, wizard)
- Alignment
- lawful neutral
- AC
- 11
- Hit Points
- 22 (4d8+4)
- Speed
- walk 30 ft.
- Saving Throws
- Int +5
- Skills
- Arcana +5, History +5, Investigation +5
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common plus one other language, Infernal
- Challenge
- 1
- Lineage
- Scholarly Agent
STR
10
+0
DEX
12
+1
CON
12
+1
INT
16
+3
WIS
12
+1
CHA
10
+0
Traits
Proficiency Bonus
+2
Innate Spellcasting
Prolix's innate spellcasting ability is Charisma (spell save DC 10). Prolix can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Actions
Arcane Shock
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Spellcasting
Prolix casts one of the following spells, using Intelligence as the spellcasting ability:
- At will: dancing lights, mage hand
- 1/day each: comprehend languages, identify (as an action), mage armor
Reactions
Glyph of Shielding
Prolix adds 2 to its AC against one attack that would hit it. To do so, Prolix must be able to see the attacker and have a free hand.
Spells
thaumaturgy, darkness, hellish rebuke, dancing lights, mage hand, comprehend languages, identify, mage armor