Protean Abomination

Dungeons of Drakkenheim p. 201 (Third Party)

Tamaño
Enorme
Tipo
aberration
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
168 (16d12+64)
Velocidad
walk 30 ft., climb 10 ft.
Inmunidad a estados
Charmed, Frightened, Prone
Sentidos
blindsight 60 ft.
Percepción pasiva
10
Desafío
6
Linaje
Abomination
FUE
21
+5
DES
8
−1
CON
18
+4
INT
5
−3
SAB
10
+0
CAR
5
−3

Rasgos

Proficiency Bonus

+3

Absorption

When the protean abomination kills a creature that is neither a construct nor undead, it absorbs the corpse into its body and regains 20 hit points.

Amorphous

The protean abomination can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The protean abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The protean abomination makes two slam attacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 15), and the protean abomination uses Engulf on it.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

Engulf

The protean abomination engulfs a Large or smaller creature grappled by it. Until the grapple ends the target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the abomination's turns or take 19 (3d8 + 5) bludgeoning damage. If the abomination moves, the engulfed target moves with it. The abomination can have only one creature engulfed at a time.

Otros datos

description

Occasionally, a creature's rapid mutations become too much for its body to withstand. In a horrific shower of gore, such wretches explode into a quivering mass of cancerous tumors, babbling mouths, shifting eyes, and grasping limbs that twist, expand, and retract in grotesque and bizarre ways.