Protean Abomination

Dungeons of Drakkenheim p. 201 (Third Party)

Size
Huge
Type
aberration
Alignment
unaligned
AC
14 (natural armor)
Hit Points
168 (16d12+64)
Speed
walk 30 ft., climb 10 ft.
Condition Immunities
Charmed, Frightened, Prone
Senses
blindsight 60 ft.
Passive Perception
10
Challenge
6
Lineage
Abomination
STR
21
+5
DEX
8
−1
CON
18
+4
INT
5
−3
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+3

Absorption

When the protean abomination kills a creature that is neither a construct nor undead, it absorbs the corpse into its body and regains 20 hit points.

Amorphous

The protean abomination can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The protean abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The protean abomination makes two slam attacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 15), and the protean abomination uses Engulf on it.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

Engulf

The protean abomination engulfs a Large or smaller creature grappled by it. Until the grapple ends the target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the abomination's turns or take 19 (3d8 + 5) bludgeoning damage. If the abomination moves, the engulfed target moves with it. The abomination can have only one creature engulfed at a time.

Other data

description

Occasionally, a creature's rapid mutations become too much for its body to withstand. In a horrific shower of gore, such wretches explode into a quivering mass of cancerous tumors, babbling mouths, shifting eyes, and grasping limbs that twist, expand, and retract in grotesque and bizarre ways.