Protean Abomination
Dungeons of Drakkenheim p. 201 (Third Party)
- Size
- Huge
- Type
- aberration
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 168 (16d12+64)
- Speed
- walk 30 ft., climb 10 ft.
- Condition Immunities
- Charmed, Frightened, Prone
- Senses
- blindsight 60 ft.
- Passive Perception
- 10
- Challenge
- 6
- Lineage
- Abomination
Traits
Proficiency Bonus
+3
Absorption
When the protean abomination kills a creature that is neither a construct nor undead, it absorbs the corpse into its body and regains 20 hit points.
Amorphous
The protean abomination can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb
The protean abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The protean abomination makes two slam attacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 15), and the protean abomination uses Engulf on it.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.
Engulf
The protean abomination engulfs a Large or smaller creature grappled by it. Until the grapple ends the target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the abomination's turns or take 19 (3d8 + 5) bludgeoning damage. If the abomination moves, the engulfed target moves with it. The abomination can have only one creature engulfed at a time.
Other data
description
Occasionally, a creature's rapid mutations become too much for its body to withstand. In a horrific shower of gore, such wretches explode into a quivering mass of cancerous tumors, babbling mouths, shifting eyes, and grasping limbs that twist, expand, and retract in grotesque and bizarre ways.