Purple Slime
Creature Codex (3pp) p. 307
- Tamaño
- Grande
- Tipo
- ooze
- Alineamiento
- sin alineamiento
- CA
- 7
- Puntos de golpe
- 76 (8d10+32)
- Velocidad
- walk 20 ft., climb 10 ft., swim 30 ft.
- Habilidades
- Stealth +1
- Inmunidades
- acid, cold
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, prone
- Sentidos
- blindsight 60 ft. (blind beyond this radius)
- Percepción pasiva
- 8
- Desafío
- 3
- Entorno
- swamp
FUE
17
+3
DES
8
−1
CON
18
+4
INT
2
−4
SAB
6
−2
CAR
1
−5
Rasgos
Amorphous
The purple slime can move through a space as narrow as 1 inch wide without squeezing.
Amphibious
The purple slime can breathe air and water.
Underwater Camouflage
The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Acciones
Multiattack
The purple slime makes two spike attacks.
Spike
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage.
In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.