Purple Slime
Creature Codex (3pp) p. 307
- Size
- Large
- Type
- ooze
- Alignment
- unaligned
- AC
- 7
- Hit Points
- 76 (8d10+32)
- Speed
- walk 20 ft., climb 10 ft., swim 30 ft.
- Skills
- Stealth +1
- Immunities
- acid, cold
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 8
- Challenge
- 3
- Environment
- swamp
STR
17
+3
DEX
8
−1
CON
18
+4
INT
2
−4
WIS
6
−2
CHA
1
−5
Traits
Amorphous
The purple slime can move through a space as narrow as 1 inch wide without squeezing.
Amphibious
The purple slime can breathe air and water.
Underwater Camouflage
The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Multiattack
The purple slime makes two spike attacks.
Spike
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage.
In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.