Purple Slime

Creature Codex (3pp) p. 307

Size
Large
Type
ooze
Alignment
unaligned
AC
7
Hit Points
76 (8d10+32)
Speed
walk 20 ft., climb 10 ft., swim 30 ft.
Skills
Stealth +1
Immunities
acid, cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
8
Challenge
3
Environment
swamp
STR
17
+3
DEX
8
−1
CON
18
+4
INT
2
−4
WIS
6
−2
CHA
1
−5

Traits

Amorphous

The purple slime can move through a space as narrow as 1 inch wide without squeezing.

Amphibious

The purple slime can breathe air and water.

Underwater Camouflage

The purple slime has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Multiattack

The purple slime makes two spike attacks.

Spike

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage.

In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Other data

description