Quickling
Volo's Guide to Monsters p. 187,
- Tamaño
- Diminuto
- Tipo
- fey
- Alineamiento
- typically chaotic evil
- CA
- 16
- Puntos de golpe
- 10 (3d4+3)
- Velocidad
- walk 120 ft.
- Habilidades
- Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 15
- Idiomas
- Common, Sylvan
- Desafío
- 1
- Entorno
- forest
FUE
4
−3
DES
23
+6
CON
13
+1
INT
10
+0
SAB
12
+1
CAR
7
−2
Rasgos
Proficiency Bonus
+2
Blurred Movement
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.
Acciones
Multiattack
The quickling makes three dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.