Quickling
Volo's Guide to Monsters p. 187,
- Size
- Tiny
- Type
- fey
- Alignment
- typically chaotic evil
- AC
- 16
- Hit Points
- 10 (3d4+3)
- Speed
- walk 120 ft.
- Skills
- Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common, Sylvan
- Challenge
- 1
- Environment
- forest
STR
4
−3
DEX
23
+6
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
7
−2
Traits
Proficiency Bonus
+2
Blurred Movement
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.
Actions
Multiattack
The quickling makes three dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.