Raezil

The Wild Beyond the Witchlight p. 193

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral
CA
12
Puntos de golpe
27 (6d8)
Velocidad
walk 30 ft.
Habilidades
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Elvish
Desafío
1
FUE
10
+0
DES
15
+2
CON
10
+0
INT
12
+1
SAB
14
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Cunning Action

On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry

Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.

Sneak Attack (1/Turn)

Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

recharge

1/TURN

Acciones

Multiattack

Raezil makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Otros datos

description