Raezil
The Wild Beyond the Witchlight p. 193
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- neutral
- AC
- 12
- Hit Points
- 27 (6d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 16
- Languages
- Common, Elvish
- Challenge
- 1
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Cunning Action
On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.
Fey Ancestry
Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.
Sneak Attack (1/Turn)
Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.
recharge
1/TURN
Actions
Multiattack
Raezil makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.