Raezil

The Wild Beyond the Witchlight p. 193

Size
Medium
Type
humanoid (elf)
Alignment
neutral
AC
12
Hit Points
27 (6d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Common, Elvish
Challenge
1
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Cunning Action

On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry

Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.

Sneak Attack (1/Turn)

Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

recharge

1/TURN

Actions

Multiattack

Raezil makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description