Ramius

Chains of Asmodeus p. 24

Tamaño
Mediano
Tipo
humanoid
Alineamiento
neutral bueno
CA
22 (plate, +2 Shield)
Puntos de golpe
190 (20d8+100)
Velocidad
walk 30 ft.
Salvaciones
Wis +7, Cha +9
Habilidades
Animal Handling +12, Athletics +11, Insight +7, Religion +10
Resistencias
bludgeoning, piercing, and slashing from nonmagical attacks; damage from spells
Percepción pasiva
12
Idiomas
Abyssal, Celestial, Common, Infernal
Desafío
14
FUE
23
+6
DES
10
+0
CON
21
+5
INT
11
+0
SAB
14
+2
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Aura of Protection

Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.

Acciones

Multiattack

Ramius makes two Longsword attacks.

Longsword

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands, plus 13 (3d8) radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 (3d8) radiant damage.

Divine Wave (Recharge 6)

Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 (6d6) thunder damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the prone condition).

recharge

D6

Spellcasting

Ramius casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

  • 1/day each: Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith

Reacciones

Healing Touch

As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 (2d8 + 4) hit points.

Conjuros

Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith

Otros datos

description

Ramius Dangremond is the commander of the Hellriders of Elturel. He never wanted the position, but because of the many deaths within the ranks of the order, he had to step up. His friend and fellow Hellrider, Barachiel, was the main reason he was able to grow into a capable commander. The loss of his friend saddens Ramius, and the news of his imprisonment within the Nine Hells gnaws at his soul.

Ramius is a natural horseman and a gifted athlete. The soldiers he leads often say that there isn't anything that Ramius can't mount or ride. He's ridden horses, mammoths, and machines into battle. Loyalty, honor, and duty are virtues that Ramius upholds. He fears nothing other than losing those he cares for.

Ramius as a Contact: Ramius doesn't have the personal ability to cast Plane Shift—instead, he has been given a magic item that allows him to visit with the party every few days. When he arrives, he brings general supplies such as food and water, and treats any wounds, curses, or diseases the party has (to the best of his ability). Afterwards, he offers a selection of useful magic items for purchase, or, if the party already has excess magic items, he offers to purchase them for keeping or disposal.

Purchasing Items from Ramius:

ItemCost
Adventuring suppliesOriginal price
Amulet of Health12,000 gp
Bracers of Defense12,000 gp
Cloak of Protection600 gp
Gauntlets of Ogre Power550 gp
Holy Avenger175,000 gp
Horseshoes of a Zephyr18,000 gp
Horseshoes of Speed6,500 gp
Horn of Valhalla (silver)25,500 gp
Javelin of Lightning500 gp
Mace of Smiting9,000 gp
Mithral Armor700 gp
Ring of Protection12,000 gp
Shield, +1450 gp
Shield, +212,000 gp
Shield, +340,000 gp
Sun Blade35,000 gp

Selling Magic Items to Ramius:

RarityValue
Uncommon250 gp
Rare2,500 gp
Very rare10,000 gp
Legendary55,000 gp