Ramius
Chains of Asmodeus p. 24
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral good
- AC
- 22 (plate, +2 Shield)
- Hit Points
- 190 (20d8+100)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +7, Cha +9
- Skills
- Animal Handling +12, Athletics +11, Insight +7, Religion +10
- Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks; damage from spells
- Passive Perception
- 12
- Languages
- Abyssal, Celestial, Common, Infernal
- Challenge
- 14
Traits
Proficiency Bonus
+5
Aura of Protection
Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.
Actions
Multiattack
Ramius makes two Longsword attacks.
Longsword
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands, plus 13 (3d8) radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 (3d8) radiant damage.
Divine Wave (Recharge 6)
Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 (6d6) thunder damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the prone condition).
recharge
D6
Spellcasting
Ramius casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
- 1/day each: Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith
Reactions
Healing Touch
As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 (2d8 + 4) hit points.
Spells
Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith
Other data
description
Ramius Dangremond is the commander of the Hellriders of Elturel. He never wanted the position, but because of the many deaths within the ranks of the order, he had to step up. His friend and fellow Hellrider, Barachiel, was the main reason he was able to grow into a capable commander. The loss of his friend saddens Ramius, and the news of his imprisonment within the Nine Hells gnaws at his soul.
Ramius is a natural horseman and a gifted athlete. The soldiers he leads often say that there isn't anything that Ramius can't mount or ride. He's ridden horses, mammoths, and machines into battle. Loyalty, honor, and duty are virtues that Ramius upholds. He fears nothing other than losing those he cares for.
Ramius as a Contact: Ramius doesn't have the personal ability to cast Plane Shift—instead, he has been given a magic item that allows him to visit with the party every few days. When he arrives, he brings general supplies such as food and water, and treats any wounds, curses, or diseases the party has (to the best of his ability). Afterwards, he offers a selection of useful magic items for purchase, or, if the party already has excess magic items, he offers to purchase them for keeping or disposal.
Purchasing Items from Ramius:
| Item | Cost |
| Adventuring supplies | Original price |
| Amulet of Health | 12,000 gp |
| Bracers of Defense | 12,000 gp |
| Cloak of Protection | 600 gp |
| Gauntlets of Ogre Power | 550 gp |
| Holy Avenger | 175,000 gp |
| Horseshoes of a Zephyr | 18,000 gp |
| Horseshoes of Speed | 6,500 gp |
| Horn of Valhalla (silver) | 25,500 gp |
| Javelin of Lightning | 500 gp |
| Mace of Smiting | 9,000 gp |
| Mithral Armor | 700 gp |
| Ring of Protection | 12,000 gp |
| Shield, +1 | 450 gp |
| Shield, +2 | 12,000 gp |
| Shield, +3 | 40,000 gp |
| Sun Blade | 35,000 gp |
Selling Magic Items to Ramius:
| Rarity | Value |
| Uncommon | 250 gp |
| Rare | 2,500 gp |
| Very rare | 10,000 gp |
| Legendary | 55,000 gp |