Ravenfolk Doom Croaker
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (kenku)
- Alineamiento
- neutral
- CA
- 14 (studded leather armor)
- Puntos de golpe
- 88 (16d8+16)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +3, Dex +5, Wis +7
- Habilidades
- Intimidation +5, Perception +10
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 20
- Idiomas
- Common, Feather Speech, Huginn
- Desafío
- 5
- Linaje
- Ravenfolk
Rasgos
Mimicry
Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Magic Resistance
The doom croaker has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At will: comprehend languages
- 3/day each: counterspell, fear, phantom steed
- 1/day each: blight, call lightning, clairvoyance, insect plague
1/week: legend lore
Acciones
Ghost Wings
The ravenfolk doom croaker furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Radiant Runestaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.