Ravenfolk Doom Croaker

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
humanoid (kenku)
Alineamiento
neutral
CA
14 (studded leather armor)
Puntos de golpe
88 (16d8+16)
Velocidad
walk 30 ft.
Salvaciones
Str +3, Dex +5, Wis +7
Habilidades
Intimidation +5, Perception +10
Sentidos
darkvision 120 ft.
Percepción pasiva
20
Idiomas
Common, Feather Speech, Huginn
Desafío
5
Linaje
Ravenfolk
FUE
10
+0
DES
14
+2
CON
12
+1
INT
12
+1
SAB
18
+4
CAR
14
+2

Rasgos

Mimicry

Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Magic Resistance

The doom croaker has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: comprehend languages
  • 3/day each: counterspell, fear, phantom steed
  • 1/day each: blight, call lightning, clairvoyance, insect plague

1/week: legend lore

Acciones

Ghost Wings

The ravenfolk doom croaker furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Radiant Runestaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.

Otros datos

description