Ravenfolk Doom Croaker

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (kenku)
Alignment
neutral
AC
14 (studded leather armor)
Hit Points
88 (16d8+16)
Speed
walk 30 ft.
Saving Throws
Str +3, Dex +5, Wis +7
Skills
Intimidation +5, Perception +10
Senses
darkvision 120 ft.
Passive Perception
20
Languages
Common, Feather Speech, Huginn
Challenge
5
Lineage
Ravenfolk
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
18
+4
CHA
14
+2

Traits

Mimicry

Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Magic Resistance

The doom croaker has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: comprehend languages
  • 3/day each: counterspell, fear, phantom steed
  • 1/day each: blight, call lightning, clairvoyance, insect plague

1/week: legend lore

Actions

Ghost Wings

The ravenfolk doom croaker furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Radiant Runestaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.

Other data

description