Reduced-Threat Darkmantle

Tales from the Yawning Portal p. 113

Tamaño
Pequeño
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
11
Puntos de golpe
11 (5d6+5)
Velocidad
walk 10 ft., fly 30 ft.
Habilidades
Stealth +1
Sentidos
blindsight 60 ft.
Percepción pasiva
10
Desafío
1/4
Linaje
Darkmantle
Entorno
underdark
FUE
16
+3
DES
12
+1
CON
13
+1
INT
2
−4
SAB
10
+0
CAR
5
−3

Rasgos

Echolocation

The darkmantle can't use its blindsight while deafened.

False Appearance

While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

Acciones

Crush

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target.

If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.

A creature can detach the darkmantle by making a successful DC 11 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

Darkness Aura (1/Day)

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

recharge

1/DAY

Acciones legendarias

Legendary Actions (0/Turn)

The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.

recharge

0/TURN

Otros datos

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