Reduced-Threat Darkmantle

Tales from the Yawning Portal p. 113

Size
Small
Type
monstrosity
Alignment
unaligned
AC
11
Hit Points
11 (5d6+5)
Speed
walk 10 ft., fly 30 ft.
Skills
Stealth +1
Senses
blindsight 60 ft.
Passive Perception
10
Challenge
1/4
Lineage
Darkmantle
Environment
underdark
STR
16
+3
DEX
12
+1
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
5
−3

Traits

Echolocation

The darkmantle can't use its blindsight while deafened.

False Appearance

While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

Actions

Crush

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target.

If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.

A creature can detach the darkmantle by making a successful DC 11 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

Darkness Aura (1/Day)

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

recharge

1/DAY

Legendary Actions

Legendary Actions (0/Turn)

The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.

recharge

0/TURN

Other data

description