Replica Pentadrone

The Orrery of the Wanderer p. 132

Tamaño
Grande
Tipo
construct
Alineamiento
legal neutral
CA
16 (natural armor)
Puntos de golpe
32 (5d10+5)
Velocidad
walk 40 ft.
Habilidades
Perception +4
Sentidos
truesight 120 ft.
Percepción pasiva
14
Idiomas
Modron
Desafío
2
Linaje
Pentadrone
FUE
15
+2
DES
14
+2
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
13
+1

Rasgos

Axiomatic Mind

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Dismantlable

If the replica pentadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.

Acciones

Multiattack

The pentadrone makes five arm attacks.

Arm

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5-6)

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Variant: Rogue Modrons

A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.

A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.

Otros datos

description