Replica Pentadrone

The Orrery of the Wanderer p. 132

Size
Large
Type
construct
Alignment
lawful neutral
AC
16 (natural armor)
Hit Points
32 (5d10+5)
Speed
walk 40 ft.
Skills
Perception +4
Senses
truesight 120 ft.
Passive Perception
14
Languages
Modron
Challenge
2
Lineage
Pentadrone
STR
15
+2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
13
+1

Traits

Axiomatic Mind

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Dismantlable

If the replica pentadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The pentadrone makes five arm attacks.

Arm

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5-6)

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Variant: Rogue Modrons

A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.

A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.

Other data

description