Rilsa Rael

Baldur's Gate: Descent Into Avernus p. 199

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
neutral
CA
15 (leather armor)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft.
Salvaciones
Dex +6, Wis +2
Habilidades
Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of Hand +6, Stealth +6
Percepción pasiva
12
Idiomas
Common, Thieves' cant
Desafío
3
FUE
14
+2
DES
18
+4
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
15
+2

Rasgos

Cunning Action

On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.

Focus

If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.

Tactical Leadership

As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.

Acciones

Multiattack

Rilsa makes three weapon attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Otros datos

description

The Guild kingpin of Little Calimshan. Among Little Calimshan's most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city—and the best place to fence stolen gems, as it's also the local Guild headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity.