Rilsa Rael

Baldur's Gate: Descent Into Avernus p. 199

Size
Medium
Type
humanoid (human)
Alignment
neutral
AC
15 (leather armor)
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Dex +6, Wis +2
Skills
Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of Hand +6, Stealth +6
Passive Perception
12
Languages
Common, Thieves' cant
Challenge
3
STR
14
+2
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
15
+2

Traits

Cunning Action

On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.

Focus

If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.

Tactical Leadership

As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.

Actions

Multiattack

Rilsa makes three weapon attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Other data

description

The Guild kingpin of Little Calimshan. Among Little Calimshan's most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city—and the best place to fence stolen gems, as it's also the local Guild headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity.