Rip Tide Priest
Ghosts of Saltmarsh p. 248
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- neutral malvado
- CA
- 13 (chain shirt)
- Puntos de golpe
- 52 (8d8+16)
- Velocidad
- walk 30 ft.
- Habilidades
- Deception +5, Religion +2, Stealth +2
- Percepción pasiva
- 10
- Idiomas
- Aquan, Common
- Desafío
- 2
- Linaje
- Priest
FUE
15
+2
DES
11
+0
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
16
+3
Rasgos
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
- Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
- 1st level (4 slots): expeditious retreat, magic missile, shield
- 2nd level (3 slots): blur, hold person
- 3rd level (2 slots): sleet storm
Acciones
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Conjuros
chill touch, mage hand, minor illusion, prestidigitation, ray of frost, expeditious retreat, magic missile, shield, blur, hold person, sleet storm
Espacios de conjuro
0,4,3,2
Otros datos
description
Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water's destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra's favor.