Rip Tide Priest

Ghosts of Saltmarsh p. 248

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
neutral malvado
CA
13 (chain shirt)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft.
Habilidades
Deception +5, Religion +2, Stealth +2
Percepción pasiva
10
Idiomas
Aquan, Common
Desafío
2
Linaje
Priest
FUE
15
+2
DES
11
+0
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
16
+3

Rasgos

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

  • Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
  • 1st level (4 slots): expeditious retreat, magic missile, shield
  • 2nd level (3 slots): blur, hold person
  • 3rd level (2 slots): sleet storm

Acciones

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Conjuros

chill touch, mage hand, minor illusion, prestidigitation, ray of frost, expeditious retreat, magic missile, shield, blur, hold person, sleet storm

Espacios de conjuro

0,4,3,2

Otros datos

description

Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water's destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra's favor.