Rip Tide Priest
Ghosts of Saltmarsh p. 248
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- neutral evil
- AC
- 13 (chain shirt)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Religion +2, Stealth +2
- Passive Perception
- 10
- Languages
- Aquan, Common
- Challenge
- 2
- Lineage
- Priest
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3
Traits
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
- Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
- 1st level (4 slots): expeditious retreat, magic missile, shield
- 2nd level (3 slots): blur, hold person
- 3rd level (2 slots): sleet storm
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Spells
chill touch, mage hand, minor illusion, prestidigitation, ray of frost, expeditious retreat, magic missile, shield, blur, hold person, sleet storm
Spell Slots
0,4,3,2
Other data
description
Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water's destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra's favor.