Rivermaw Stormborn

Tal'Dorei Campaign Setting: Reborn p. 254 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any)
CA
13 (hide armor)
Puntos de golpe
102 (12d8+48)
Velocidad
walk 30 ft.
Salvaciones
Con +7, Cha +4
Habilidades
Athletics +7, Intimidation +4
Resistencias
lightning
Percepción pasiva
10
Idiomas
Common, Giant
Desafío
5
Linaje
Rivermaw
FUE
18
+4
DES
12
+1
CON
18
+4
INT
11
+0
SAB
10
+0
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Reckless

At the start of its turn, the stormborn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Innate Spellcasting

The stormborn's innate spellcasting ability is Charisma (spell save DC 12). The stormborn can innately cast the following spells, requiring no material components:

  • 3/day: lightning bolt
  • 1/day: call lightning

Acciones

Multiattack

The stormborn makes two greataxe attacks. If it is concentrating on call lightning, it can also call down a lightning bolt.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.

Reacciones

Endurance (Recharges after a Short or Long Rest)

When the stormborn takes damage, it can reduce the damage by 10 (1d12 + 4).

recharge

SHORT

Conjuros

lightning bolt, call lightning

Otros datos

description