Rivermaw Stormborn
Tal'Dorei Campaign Setting: Reborn p. 254 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- AC
- 13 (hide armor)
- Hit Points
- 102 (12d8+48)
- Speed
- walk 30 ft.
- Saving Throws
- Con +7, Cha +4
- Skills
- Athletics +7, Intimidation +4
- Resistances
- lightning
- Passive Perception
- 10
- Languages
- Common, Giant
- Challenge
- 5
- Lineage
- Rivermaw
Traits
Proficiency Bonus
+3
Reckless
At the start of its turn, the stormborn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Innate Spellcasting
The stormborn's innate spellcasting ability is Charisma (spell save DC 12). The stormborn can innately cast the following spells, requiring no material components:
- 3/day: lightning bolt
- 1/day: call lightning
Actions
Multiattack
The stormborn makes two greataxe attacks. If it is concentrating on call lightning, it can also call down a lightning bolt.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.
Reactions
Endurance (Recharges after a Short or Long Rest)
When the stormborn takes damage, it can reduce the damage by 10 (1d12 + 4).
recharge
SHORT
Spells
lightning bolt, call lightning