Rivermaw Stormborn

Tal'Dorei Campaign Setting: Reborn p. 254 (Third Party)

Size
Medium
Type
humanoid (any)
AC
13 (hide armor)
Hit Points
102 (12d8+48)
Speed
walk 30 ft.
Saving Throws
Con +7, Cha +4
Skills
Athletics +7, Intimidation +4
Resistances
lightning
Passive Perception
10
Languages
Common, Giant
Challenge
5
Lineage
Rivermaw
STR
18
+4
DEX
12
+1
CON
18
+4
INT
11
+0
WIS
10
+0
CHA
12
+1

Traits

Proficiency Bonus

+3

Reckless

At the start of its turn, the stormborn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Innate Spellcasting

The stormborn's innate spellcasting ability is Charisma (spell save DC 12). The stormborn can innately cast the following spells, requiring no material components:

  • 3/day: lightning bolt
  • 1/day: call lightning

Actions

Multiattack

The stormborn makes two greataxe attacks. If it is concentrating on call lightning, it can also call down a lightning bolt.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 3 (1d6) lightning damage.

Reactions

Endurance (Recharges after a Short or Long Rest)

When the stormborn takes damage, it can reduce the damage by 10 (1d12 + 4).

recharge

SHORT

Spells

lightning bolt, call lightning

Other data

description