Sacred Statue

Mordenkainen's Tome of Foes p. 194,

Tamaño
Grande
Tipo
construct
Alineamiento
as the eidolon's alignment
CA
19 (natural armor)
Puntos de golpe
95 (10d10+40)
Velocidad
walk 25 ft.
Salvaciones
Wis +8
Resistencias
acid, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
the languages the eidolon knew in life
FUE
19
+4
DES
8
−1
CON
19
+4
INT
14
+2
SAB
19
+4
CAR
16
+3

Rasgos

False Appearance

While the statue remains motionless, it is indistinguishable from a normal statue.

Ghostly Inhabitant

The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert

When not inhabited by an eidolon, the statue is an object.

Acciones

Multiattack

The statue makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.

Otros datos

description

It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance.

Sacred Statue: See Eidolon for details