Sacred Statue
Mordenkainen's Tome of Foes p. 194,
- Size
- Large
- Type
- construct
- Alignment
- as the eidolon's alignment
- AC
- 19 (natural armor)
- Hit Points
- 95 (10d10+40)
- Speed
- walk 25 ft.
- Saving Throws
- Wis +8
- Resistances
- acid, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- cold, necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- the languages the eidolon knew in life
Traits
False Appearance
While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant
The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert
When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack
The statue makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.
Other data
description
It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance.
Sacred Statue: See Eidolon for details