Sacred Statue

Mordenkainen's Tome of Foes p. 194,

Size
Large
Type
construct
Alignment
as the eidolon's alignment
AC
19 (natural armor)
Hit Points
95 (10d10+40)
Speed
walk 25 ft.
Saving Throws
Wis +8
Resistances
acid, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
14
Languages
the languages the eidolon knew in life
STR
19
+4
DEX
8
−1
CON
19
+4
INT
14
+2
WIS
19
+4
CHA
16
+3

Traits

False Appearance

While the statue remains motionless, it is indistinguishable from a normal statue.

Ghostly Inhabitant

The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert

When not inhabited by an eidolon, the statue is an object.

Actions

Multiattack

The statue makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.

Other data

description

It's not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for instance.

Sacred Statue: See Eidolon for details