Saemon Havarian

Minsc and Boo's Journal of Villainy p. 122

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
caótico neutral
CA
14 (17 with mage armor)
Puntos de golpe
91 (14d8+28)
Velocidad
walk 30 ft.
Salvaciones
Str +8, Dex +8, Wis +4
Habilidades
Athletics +8, Deception +6, Intimidation +6
Percepción pasiva
10
Idiomas
Common, Infernal, Undercommon
Desafío
10
FUE
19
+4
DES
18
+4
CON
14
+2
INT
18
+4
SAB
11
+0
CAR
14
+2

Rasgos

Magical Equipment

Saemon wears a quiver of ehlonna.

Spellcasting

Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slot): animate objects

Acciones

Multiattack

Saemon makes three melee or ranged attacks.

Handaxe

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Reacciones

Parry

Saemon adds 4 to his AC against one melee attack that would hit him. To do so Saemon must see the attacker and be wielding a weapon.

Acciones legendarias

Legendary Actions (3/Turn)

Saemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Saemon regains spent legendary actions at the start of his turn.

recharge

3/TURN

Weapon Attack

Saemon makes a weapon attack.

Cantrip

Saemon casts a cantrip from his spell list.

Animate Objects (Costs 3 Actions)

Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects.

Conjuros

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, animate objects

Espacios de conjuro

0, 4, 3, 3, 3, 1

Otros datos

description