Saemon Havarian

Minsc and Boo's Journal of Villainy p. 122

Size
Medium
Type
humanoid (human)
Alignment
chaotic neutral
AC
14 (17 with mage armor)
Hit Points
91 (14d8+28)
Speed
walk 30 ft.
Saving Throws
Str +8, Dex +8, Wis +4
Skills
Athletics +8, Deception +6, Intimidation +6
Passive Perception
10
Languages
Common, Infernal, Undercommon
Challenge
10
STR
19
+4
DEX
18
+4
CON
14
+2
INT
18
+4
WIS
11
+0
CHA
14
+2

Traits

Magical Equipment

Saemon wears a quiver of ehlonna.

Spellcasting

Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slot): animate objects

Actions

Multiattack

Saemon makes three melee or ranged attacks.

Handaxe

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Reactions

Parry

Saemon adds 4 to his AC against one melee attack that would hit him. To do so Saemon must see the attacker and be wielding a weapon.

Legendary Actions

Legendary Actions (3/Turn)

Saemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Saemon regains spent legendary actions at the start of his turn.

recharge

3/TURN

Weapon Attack

Saemon makes a weapon attack.

Cantrip

Saemon casts a cantrip from his spell list.

Animate Objects (Costs 3 Actions)

Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects.

Spells

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, animate objects

Spell Slots

0, 4, 3, 3, 3, 1

Other data

description