Saemon Havarian
Minsc and Boo's Journal of Villainy p. 122
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- chaotic neutral
- AC
- 14 (17 with mage armor)
- Hit Points
- 91 (14d8+28)
- Speed
- walk 30 ft.
- Saving Throws
- Str +8, Dex +8, Wis +4
- Skills
- Athletics +8, Deception +6, Intimidation +6
- Passive Perception
- 10
- Languages
- Common, Infernal, Undercommon
- Challenge
- 10
Traits
Magical Equipment
Saemon wears a quiver of ehlonna.
Spellcasting
Saemon is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Saemon has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): animate objects
Actions
Multiattack
Saemon makes three melee or ranged attacks.
Handaxe
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Reactions
Parry
Saemon adds 4 to his AC against one melee attack that would hit him. To do so Saemon must see the attacker and be wielding a weapon.
Legendary Actions
Legendary Actions (3/Turn)
Saemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Saemon regains spent legendary actions at the start of his turn.
recharge
3/TURN
Weapon Attack
Saemon makes a weapon attack.
Cantrip
Saemon casts a cantrip from his spell list.
Animate Objects (Costs 3 Actions)
Saemon casts the spell animate objects, targeting hand axes that he has hurled at enemies up to a total of 10. If there are not enough hand axes to equal 10, then he provides the remaining hand axes from his quiver of ehlonna. The hand axes are considered tiny objects.
Spells
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, animate objects
Spell Slots
0, 4, 3, 3, 3, 1