Sahuagin Champion

Ghosts of Saltmarsh p. 249

Tamaño
Mediano
Tipo
humanoid (sahuagin)
Alineamiento
legal malvado
CA
16 (natural armor)
Puntos de golpe
71 (13d8+13)
Velocidad
walk 30 ft., swim 40 ft.
Habilidades
Perception +5
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Sahuagin
Desafío
3
Linaje
Sahuagin
FUE
16
+3
DES
14
+2
CON
12
+1
INT
12
+1
SAB
13
+1
CAR
9
−1

Rasgos

Blood Frenzy

The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The champion can magically command any shark within 120 feet of it, using a limited telepathy.

Acciones

Multiattack

The champion makes three attacks with its spear, or one attack with its bite and two with its claws.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Otros datos

description

Those sahuagin warriors who prove themselves through heroic acts are given both title and status. Sahuagin champions often serve as lieutenants in the sahuagin army, as they do in The Final Enemy.