Sahuagin Champion

Ghosts of Saltmarsh p. 249

Size
Medium
Type
humanoid (sahuagin)
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
71 (13d8+13)
Speed
walk 30 ft., swim 40 ft.
Skills
Perception +5
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Sahuagin
Challenge
3
Lineage
Sahuagin
STR
16
+3
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
9
−1

Traits

Blood Frenzy

The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The champion can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack

The champion makes three attacks with its spear, or one attack with its bite and two with its claws.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Other data

description

Those sahuagin warriors who prove themselves through heroic acts are given both title and status. Sahuagin champions often serve as lieutenants in the sahuagin army, as they do in The Final Enemy.