Samara Strongbones
Waterdeep: Dragon Heist p. 104
- Tamaño
- Pequeño
- Tipo
- humanoid (halfling)
- Alineamiento
- cualquier alineamiento
- CA
- 12
- Puntos de golpe
- 27 (6d8)
- Velocidad
- walk 25 ft.
- Habilidades
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
- Percepción pasiva
- 16
- Idiomas
- any two languages, Halfling
- Desafío
- 1
Rasgos
Cunning Action
On each of its turns, Samara can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
Samara deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Samara that isn't incapacitated and Samara doesn't have disadvantage on the attack roll.
recharge
1/TURN
Halfling Nimbleness
Samara can move through a space of a Medium or larger creature.
Brave
Samara has advantage on saving throws against being frightened.
Acciones
Multiattack
Samara makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.