Samara Strongbones

Waterdeep: Dragon Heist p. 104

Size
Small
Type
humanoid (halfling)
Alignment
any alignment
AC
12
Hit Points
27 (6d8)
Speed
walk 25 ft.
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Passive Perception
16
Languages
any two languages, Halfling
Challenge
1
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Cunning Action

On each of its turns, Samara can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

Samara deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Samara that isn't incapacitated and Samara doesn't have disadvantage on the attack roll.

recharge

1/TURN

Halfling Nimbleness

Samara can move through a space of a Medium or larger creature.

Brave

Samara has advantage on saving throws against being frightened.

Actions

Multiattack

Samara makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description