Sandman

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
celestial
Alineamiento
caótico neutral
CA
14
Puntos de golpe
82 (11d8+33)
Velocidad
walk 40 ft.
Salvaciones
Dex +7, Cha +7
Resistencias
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, poisoned, unconscious
Sentidos
truesight 60 ft.
Percepción pasiva
12
Idiomas
Common, Celestial, Giant, Infernal, Umbral
Desafío
5
FUE
11
+0
DES
19
+4
CON
16
+3
INT
13
+1
SAB
14
+2
CAR
19
+4

Rasgos

Eye-Closer's Curse

If a sandman obtains a critical hit or successful surprise attack against an opponent, its talons scratch a rune onto the target's eyeballs that snaps their eyelids shut, leaving them blinded. This effect can be ended with greater restoration, remove curse, or comparable magic.

Innate Spellcasting

The sandman's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: darkness, minor illusion, plane shift (at night only), phantom steed, prestidigitation, sleep (11d8)
  • 3/day each: hypnotic pattern, major image
  • 1/day each: dream, phantasmal killer (5d10)

Stuff of Dreams

Made partially from dreams and imagination, a sandman takes only half damage from critical hits and from sneak attacks. All of the attack's damage is halved, not just bonus damage.

Surprise Attack

If the sandman hits a surprised creature during the first round of combat, the target takes 14 (4d6) extra damage from the attack.

Acciones

Multiattack

The sandman makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Otros datos

description