Sandman
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- celestial
- Alignment
- chaotic neutral
- AC
- 14
- Hit Points
- 82 (11d8+33)
- Speed
- walk 40 ft.
- Saving Throws
- Dex +7, Cha +7
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, poisoned, unconscious
- Senses
- truesight 60 ft.
- Passive Perception
- 12
- Languages
- Common, Celestial, Giant, Infernal, Umbral
- Challenge
- 5
Traits
Eye-Closer's Curse
If a sandman obtains a critical hit or successful surprise attack against an opponent, its talons scratch a rune onto the target's eyeballs that snaps their eyelids shut, leaving them blinded. This effect can be ended with greater restoration, remove curse, or comparable magic.
Innate Spellcasting
The sandman's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At will: darkness, minor illusion, plane shift (at night only), phantom steed, prestidigitation, sleep (11d8)
- 3/day each: hypnotic pattern, major image
- 1/day each: dream, phantasmal killer (5d10)
Stuff of Dreams
Made partially from dreams and imagination, a sandman takes only half damage from critical hits and from sneak attacks. All of the attack's damage is halved, not just bonus damage.
Surprise Attack
If the sandman hits a surprised creature during the first round of combat, the target takes 14 (4d6) extra damage from the attack.
Actions
Multiattack
The sandman makes two claw attacks.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.