Sangzor
Curse of Strahd p. 160
- Tamaño
- Grande
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 11 (natural armor)
- Puntos de golpe
- 33 (3d10+3)
- Velocidad
- walk 40 ft.
- Percepción pasiva
- 11
- Desafío
- 1/2
- Entorno
- mountain, grassland, hill
FUE
17
+3
DES
11
+0
CON
12
+1
INT
3
−4
SAB
12
+1
CAR
6
−2
Rasgos
Charge
If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Acciones
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.