Sangzor
Curse of Strahd p. 160
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 11 (natural armor)
- Hit Points
- 33 (3d10+3)
- Speed
- walk 40 ft.
- Passive Perception
- 11
- Challenge
- 1/2
- Environment
- mountain, grassland, hill
STR
17
+3
DEX
11
+0
CON
12
+1
INT
3
−4
WIS
12
+1
CHA
6
−2
Traits
Charge
If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.