Sangzor

Curse of Strahd p. 160

Size
Large
Type
beast
Alignment
unaligned
AC
11 (natural armor)
Hit Points
33 (3d10+3)
Speed
walk 40 ft.
Passive Perception
11
Challenge
1/2
Environment
mountain, grassland, hill
STR
17
+3
DEX
11
+0
CON
12
+1
INT
3
−4
WIS
12
+1
CHA
6
−2

Traits

Charge

If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Other data

description